Tuesday, September 9, 2008

The Evolution of Team Sports



















Let me paint a scenario for you, and then you tell me how this sounds. You and a few of your friends sit down to play some Madden on Xbox Live and you all join into a game and take control of an entire team. Forget computer players, 11-on-11 smash-mouth football, at it's finest.

Does this sound far-fetched to you? Well, EA Canada has got quite the surprise for you.


This year's iteration of the NHL series, NHL 09, is due to hit stores any minute now, and with it comes a feature that hasn't been seen in the sports video game genre yet: 6-on-6 team play.

This means that you and five of your friends can all connect from around the country, and take control of a player on the ice in a legitimate virtual sports experience. You'll go on the ice, come off the ice, sit in the penalty box if you made a no-no, you'll experience, almost verbatim, what an NHL player would during a game.

The possibilities are endless.

This could be applied to all sports games, allow for people to take control of an entire team and let the onus fall on the player. Let's face it, you can only recreate the way a person reacts so well, there's bound to be inconsistencies and mistakes in trying to emulate human behavior, there's no getting around that.

One of the more prevalent problems with sports games today is a glaring problem with AI in video games. Allowing the player to take the ridicule from other gamers would help relieve a lot of pressure from game companies.

With Madden, offensive lineman fail to block defensive lineman and people like me hate it. By allowing humans the ability to control the offensive line, my disdain for the game would decrease ten-fold.

Let me be pissed at my friend who's playing left tackle, as opposed to game code that's telling my left tackle to react a certain way. You can trust me, EA, I promise I'll only take it out on some guy who's gamertag has 12 x's and something in Klingon.

So how about it people? Sound good to you?

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